Press kit
Sunless Grove is a six-minute action roguelike in a Slavic dark tale, for iPhone and Android, by Owlnight Studio — a one-person studio in Kyiv. Everything on this page may be used in coverage of the game; the zip has it all.
In one paragraph
The sun did not rise over the Borderland. Walkers go into the night to find out why — and come back, most of the time. Sunless Grove is a roguelike built for a phone held in one hand: a joystick and auto-aim carry the fight, a skill, a dash and an ultimate wait for the other thumb. A run is one night — three stages, a master of the night at the end — and takes six to eight minutes. Between runs there is the fire: the Sunwheel of talents, Baba Yaga's shop, a daily challenge and three roads deeper into the dark. Three heroes — Mavka, the grove witch; Volkhv, priest of the broken sun; Kovach, the ironsmith — each play differently, and sixty upgrades and ten charms make sure no two nights weave the same.
In one line
A six-minute roguelike in a Slavic dark tale: one thumb, three heroes with a temper, a night that does not end.
What is in it
- Three heroes with their own weapons, dashes and ultimates; mastery ranks per hero.
- Three biomes — the Burnt Fields, the Drowned Bog, the Bone Hall — each ruled by a master of the night: Zmey Gorynych, Viy, Koschei the Deathless.
- Sixty upgrades carrying fifteen marks — fire, poison, roots, lightning, dash and more; three threads of one mark weave into one of ten charms that change how the hero plays.
- Runs of six to eight minutes with a fixed structure: three stages, events at the crossroads, a boss.
- Between runs: the Sunwheel (talents), relics, a daily challenge with a weekly leaderboard, the depth ladder for those who want it harder.
- Pixel art with a hand-picked palette, its own music for every biome, a Ukrainian and Russian localisation alongside English.
- Free to play; optional rewarded videos (revive, double souls, reroll, chest), a No Ads purchase, sun-shard packs and a season pass. No energy, no loot boxes, no gacha.
About the studio
Owlnight Studio is Oleksandr Shaniuk, an individual developer in Kyiv, Ukraine, making games for phones with a small budget and a long list of things mobile games usually get wrong. Sunless Grove is the studio's first title. The art direction leans on Ukrainian and wider Slavic folklore — mavkas, the Nav, Kupala fires, rushnyk embroidery — read as a dark tale rather than a history lesson.
Contact
Interviews, review builds (TestFlight / Google Play), assets in other sizes: hello@owlnightstudio.com. Please mention the outlet and the deadline; we answer within two working days.
Fact sheet
- Developer
- Owlnight Studio — Oleksandr Shaniuk, individual entrepreneur (FOP), Kyiv, Ukraine
- Release
- 2026 (iOS first, Android to follow)
- Platforms
- iOS, Android
- Price
- Free (optional in-app purchases and rewarded ads)
- Genre
- Action roguelike
- Languages
- English, Ukrainian, Russian
- Age rating
- 13+
- Contact
- hello@owlnightstudio.com
Assets
Download the press kit (zip, 8.7 MB)
Logo (SVG + PNG), app icon, key art in three formats, screenshots, fact sheet. Editorial use; do not alter the wordmark or the icon — key art may be cropped.
Key art
Key art, landscape 1920×1080 · 481 KB
Key art, portrait 1179×2556 · 656 KB
Key art, square 2048×2048 · 848 KB
Screenshots
1. Boss fight: Zmey Gorynych in the Burnt Fields
2. Level-up: one of three cards
3. Hero screen: Mavka and the three roads
4. A crossroads: two events to choose from
5. Run results: the sun flinched
6. The Sunwheel: talents between runs
7. Today: streak, chest and the daily challenge
8. The Altar: relics for a price
Logo and icon
- Wordmark, horizontal (SVG, bone) 18 KB
- Wordmark, horizontal (PNG, transparent) 117 KB
- Wordmark, stacked (SVG) 25 KB
- Wordmark, stacked (PNG, transparent) 134 KB
- Wordmark, monochrome (SVG, currentColor) 18 KB
- Sun-diamond mark (SVG) 1 KB
- App icon 1024×1024 1.3 MB
- App icon 512×512 392 KB